
EUROPEAN COMMANDER'S SCENARIO SHEET
THE SWORD IN AFRICA rules
The Mission
An armed European punitive expedition is dispatched to capture, but not
destroy, a village of native African tribesmen who have too long disrupted
the peace of the district . The European force will have accomplished their
objective if, on any given turn - they have driven all the African force
at least 10" away from the outer village perimeter and at least 20%
of the original European force still survives. If not, the mission is a
failure.
The Force
1 Force Commander, 1 unit of European regulars, l unit of musket-armed Askari,
1 unit of rifle-armed Askari, 1 unit of bow-armed African auxiliaries, 2
units of spear-armed African auxiliaries, 1 wheeled artillery piece and
crew, and 1 unit of Native bearers. Each bearer is carrying 2 artillery
rounds and the bearers must be within 4" of the gun to furnish ammunition
as rounds are expended. Record rounds fired during the game. Askari can
pick up dropped rounds to senice the artillery piece.
The Set-On
All units will be placed on the table no more than 12" in from the
entry-end of the table and must be in the open, visible to all. As the game
commences, European units can move into concealment. The Gamemaster will
monitor and record all hidden movement during the game.
Terrain Considerations
The stream is shallow and fordable per TSATF rules for same. The Village
palisade is Class II cover from fire. The log bridge cannot be moved or
burned.
Scenario Options
1. Put pressure on the European force and have them accomplish their
mission in so many game turns. The number of tums is determined by taking
the length ofthe table in feet plus 50%. Example; an 8 foot long table
will result in the mission having to be accomplished in 12 game turns.
2. European units can enter at random points along their entry-end of
the table.
Gamemaster will determine such points by rolling dice as each unit is
committed to the table. Entry into concealment will allow for hidden movement
which will then be monitored and recorded.
3. At the commencement of each game turn, roll dice with a 10% chance
of a torrential rainfall that lasts for the next three turns. Visibility
distance and all firing ranges of rifles, muskets, matchlocks, pistols,
artillery pieces and machine guns is reduced to 8" and the stream is
then unfordable.
4. Allow European units to set-on the table (within 12" of the entry-end)
in concealment at the start of the game .
The Gamemaster will monitor and record all hidden movement during the
game.
[There is also a NATIVE COMMANDER'S SCENARIO
SHEET] |