"It's amusing, it's amazing, and it's
never twice the same;
It's the salt of true adventure and the glamour of the game." |
| |
--Talbot
Mundy, The Ivory Trail |
Rules
for Colonial Gaming

The Sword
and the Flame
One of the most popular and long-lived sets of wargame
rules, at least in the USA, The Sword and the Flame by Larry V. Brom
was originally issued by Yaquinto Publishing in 1979. It was focused on
the well-known wars of British Colonialism: Northern India, the Zulu War,
the Boer War, the Egyptian and Sudanese campaigns.
Revision 1, containing minor changes, was released by Greenfield
in 1986. Supplement 1 came out in the same year, expanding the scope to
include the French and Indian War, the Boxer Rebellion, and the campaigns
of the French Foreign Legion.
In these editions, one figure represented one man, but
movement, morale and combat is by the unit, the basic European unit being
the 20 man platoon. TSATF has been described as a semi-skirmish game.
Unit movement is determined by die roll, different types of units under
different circumstances rolling differing numbers of six-sided dice. Random
card draws decide which units move first, and also determine the effects
of fire and combat.
The Ouargistan group started out using The Sword and
the Flame rules, but soon modified them for faster play with larger
numbers of figures. Special rules were added for vehicles, ships, buildings
and special situations, usually changing from scenario to scenario. Over
the years the modifications grew so numerous that only the basic structure
of the game remains, but it is a good structure, and has provided the basis
for a great deal of fun over the last 20 years.
For more detail on the group's use of TSATF, with
anecdotes, click here.
Third Edition. The third edition
of The Sword and the Flame from Greenfield changed the basic concepts
somewhat. Each figure represented 10 men and the figures are mounted on
multifigure bases. It was packaged with starter units of vinyl figures.
Our group has never played with this edition, so the Major General cannot
comment on it.
THE SWORD AND THE FLAME
20th Anniversary Edition |
| Including THE SWORD IN AFRICA -
an all-new Small Unit Variant |
| The rights to TSATF have been acquired
by the original author, Larry Brom, who has published the rules again in
a 20th Anniversary edition. It returns to the original one-man-base concept,
but incorporates expansions and improvements suggested by 20 years of experience
with the rules. |
For more information on The
20th Anniversary Edition, click here.
Larry now has official pages for TSATF-related
matters on the Major General's website.
Be sure to read the The
Birth of Some Rules, and the
official Errata Page for TSATF.
Group Variants
People have asked about the Ouargistan Group's rules.
Lately the group has used The Sword and the Flame/20th, with variations
or special rules as specified by the designer of the game's scenario. Occasionally,
we vary the routine with other rulesets, usually for a single-figure skirmish
type game.
Prior to the release of the TSATF/20th, the group
used two simplified variants of The Sword and the Flame written by
group members. They are Max's set, known as The
Maxwellian Variant, and Alan's marvelously titled Rules
Britannia.These are loose guides, not comprehensive sets, and rules
questions are usually settled ad hoc, by cocking an eyebrow at the
scenario designer or the author of the particular variant being used, who
usually makes up an answer on the spot.
Other Rules Sets
for Colonial Gaming
Recent additions and updates in Red type.
Other commercial miniatures rules covering the Colonial
period include:
- Piquet - An innovative free-flowing system
that dispenses with conventional turn and movement structure. The Colonial-era
module for Piquet is Din of Battle.
- Volley
and Bayonet
- Principles
of War is
out in a second edition for 2003 (new URL).
- Fields of Honor
- The
Soldier's Companion from Space:1899
is a well-respected ruleset for colonial battles that also contains Victorian
Science Fiction elements.
- Science versus Pluck (the
Major-General's personal favorite rules-name)
- Savage Wars of Peace
- Fire and Steel (skirmish rules)
- Rampant Colonialism
- Duel Moderne (skirmish rules
- French)
- Soldiers of the Queen
- The Sand of the Desert
- Imperial Splendour (a computer-moderated miniature wargames ruleset)
- Battles for Empire 1870-1902
- Tuan, simple rules for the
Boxer Rebellion
- Victoria's Battles, a series
of rulebooks for Egypt, Zululand and the NW Frontier.
- Fire
and Discipline is a 1:10 ruleset for non-European combat, 1750-1850.
- Indunas,
Colonels and Emirs is a 1:10
ruleset for colonial combat 1850-1900.
- Glory! is a fast man-to-man skirmish ruleset, 1700-1900
The Ouargistan group has never used any of these, though
Steve has made some empty threats of giving Piquet a try because
of its radical structure.
Online Rules Sets
The proliferation of online free colonial-era
rulesets has become too great for the Major General to keep up with in his
late-life muddled mental state. The list below will no longer be updated.
For recent listings, the reader is referred to the 19th Century section
of Pete Jones' excellent
Free
Wargames Rules site.
- Volley Fire -
TSATF author Larry Brom's online 1:1 full-ground-scale skirmish rules.
"By Gawd! Everything is in range!" Part of the By Jingo! colonial
gaming web magazine.
- Science versus Pluck, or Too Much for the Mahdi - Howard Whitehouse's classic Sudan ruleset is finally available
once again in downloadable form.
- In the Heart of Africa, the official
rules for Foundry's/Copplestone's superb Darkest Africa miniatures
line.
- Bob Cordery offers three rulesets: SCWaRes
(Simple Colonial Wargames Rules), Bundok
and Bayonet, and 'Eres
To You, Fuzzy-Wuzzy (Sudan Campaigns).
- The
Sun Never Sets, Dave Waxtell and Barry Gray's
brilliant campaign rules for TSATF. Each player is simultaneously a Member
of Parlaiment, a British Colonial commander, and a native Chief in a different
region.
- With
MacDuff to the Frontier - Ross Macfarlane's colonial rules, originally published in The
Courier.
- Jolly Irregular Fun is Philip Gray's update of H.G. Wells' Little Wars concept,
for smaller figures, using tiddlywinks for rifle-fire and flicked wine-corks
for artillery fire. The Major General may have to resign his Temperance
Society membership.
- Sandstorm - Army Men's simple online colonial
rules for 54mm figures and toy soldiers.
- Colonial Rules - Wrexham & District's online rules for 15mm
- Imperius Maximus - Colonial Variant for DBA - Niel Laird's adaptation to the Colonial
era of the innovative and wonderfully simple (if murkily written) commercial
ruleset for Ancients, De Bellis Antiquitatis (DBA).
- Rencounter is Ed Allen's skirmish
ruleset for the 16th to 19th Centuries, and includes a Zulu War scenario.
- The
Rules of Engagement is a battle-system for
use with Victorian Role-Playing Games.
- Zulu!!! is
an "interactive ruleset" to which readers are invited to make
additions.
- Fire & Sword in the Sudan is
a campaign game of the Mahdist rebellion, including simple battle rules.
- A Fistful
of Tripods is an adaptation of the Fistful
of TOWs rules to H.G. Well's War of the Worlds.
- Tripods
and Hussars is
a different system for War of the Worlds, from the same people.
- Orc's
Drift is a set for Victorian gaming in a Tolkienesque
fantasy universe.
- Tim Peterson has a Free
Rules page with links and short comments on these and other rules.
- A DBM-style colonial ruleset, DBC:
De Bellus Colonialis, available by email from James Spargo.
- Colonial Warhammer adapts GW's popular
slaughterfest to work wif da Britz an da Zooloos an like dat. Thanks to
Sven Noren and Joel Crook for doing the legwork to get a URL that allows
downloading and printing.
- The
Green Hell is Castaway Art's short ruleset
for West African jungle colonial warfare to go with their Ashanti War figure
line.
- Four rulesets - Fire and Sword in the Sudan, Stand
To, Zulu, and Two-Page Skirmish Rules - are available
on Steve Winter's The Colonial
Angle site.
- The By
Jingo! site contains numerous colonial rulesets, including Little
Colonial Rules (a card-driven skirmish game), The Sun Never Sets
(a campaign game) and They Don't Like It Up 'Em (another), The
Game with No Turns (a free-flow TSATF variant), Ubonga (solo
African campaign), The Kris and the Flame (a South China Sea variant
of you-know-what), More Gunboat Diplomacy (a supplement to GD),
With Hicks in Kordofan (a "multiplayer solo game"[!] for
the Sudan), and heaven knows what else by now.
- The Free
Wargames Rules site lists many of these and other downloadable
rulesets for the 19th Century and other eras.
- Pot
That Fellow, Somebody is Bob Bergman's small-unit
fast-play ruleset. It joins Rules Britannia and Science vs. Pluck:
or Too Much for the Mahdi in the Major General's 'Rules Title Hall
of Fame.'
- Tanzanica is a modification of the
commercial Mordheim rules for use in colonial Africa.
- Three rulesets - Sahibs and Sepoys (Indian Mutiny),
'Splorers, Savages, Soldiers and Slavers (Africa), and Infernal
War Machines (landships and aerial contraptions) - can be found on
Alan Hamilton's
site.
- The Splendid Little War (Spanish
American War) and Tierra y Libertad! (Mexican Revolution)
are available on the Historical
Miniatures Wargames Resource Site.
- The Jackson Gamers club (where Larry Brom once walked among us) has a rules site
with two TSATF variants: The Sword in Mexico (Foreign Legion, 1860s)
and The Sword in Palestine (WWI), The Brom Standard Wargames
Rules (multiperiod, with charts for Egypt 1882) and a number of other
rules sets and Brom-iana.
- Gabriel Landowski's Colonia is a short set of turn-of-the-century rules.
- Thick
as Grass and Black as Hell
is a Zulu War game for 1/300 figures at a 1:1 figure ratio.
- Tim Peterson's The Mexican Adventure page has three rulesets dealing with the French in Mexico
Maximilian Rules! and The Sword in Mexico (a different version
of the Jackson Gamer's variant for TSATF), as well as Camerone!,
solo/club rules for the epic last stand of Capt. Danjou's Legionnaires.
See also the Rules
Commentary on some of these sets, gleaned from
the rec.games.miniatures.historical discussion group and the Major
General's own mailbag.
Victorian-era
Role Playing Games
Though this page does not generally concern itself with Role Playing Games,
there are a number of RPGs set in the Victorian period, including several
that are concerned with Victorian science-fiction universes. The best known
is Frank Chadwick's inspired Space:1889,
now back in print. Tim Peterson's Gisby's
Page is a substantial and entertaining starting point
for those wishing to explore Victorian RPG's, and his Space:1889 and other Victorian
gaming sites is a thorough guide to web resources
on the subject.
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SCENERY - STRUCTURES -
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LANDSHIPS - WAR OF THE WORLDS
- BATTLES - LITTLE WARS
- BOOKS, FILMS - KIPLING
- WHAT'S NEW
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Copyright©1998 David Helber. No commercial
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permission.